Aersia
Events for July 2026
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Donation Drive
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Welcome to Aersia!
Aersia is a gaming-centric community and home of the popular Vidya Intarweb Playlist(vip.swf or the superior modern version) and other playlists with blue/orange contrasts!
Would you like to know more?
Jul
23
Here's a small code update, mostly backend that no normal person would notice.
- The next track is now pre-selected when the current track starts playing! This eliminates milliseconds of RNG processing time to select the next track when the current track finishes.
- Added KACA (Paypal) Donators right below Patreon Patrons!
- Added an optional "sub"(subtitle) property for tracks. It blends seamlessly into the displayed game title while keeping the base game title programmatically separated for grouping and IGDB lookups. This new property distinguishes tracks from major content updates within a live-service game (i.e. events, scenarios, chapters, or song packs) and allows each update its own limited track allocation depending on the year it was released.
I think live-service games need a fair shake than just limiting them to 5 tracks. Gacha games just have too many bangers to ignore. Think of them like MMORPGs such as...
Jul
16
It's hot as balls outside with heat wave after heat wave, so I've gathered some "summery" tracks. Most of them are chill and loungy, while some of them are epic rock/orchestral, because what else can represent the struggle of having your power company periodically reduce your voltage to prevent their shit from exploding?
Code:
Age of Empires: The Rise of Rome - Fretless Salsa Age of Empires: The Rise of Rome - Rise Of Rome End Credits Age of Empires: Definitive Edition - Queen of Palmyra (Mean) Age of Empires II: The Age of Kings - Richspectrumsounds - Tazer Age of Empires II: The Age of Kings - BadHairlineProductions - Bass Bag [Groovy Guitar] Age of Empires II: The Age of Kings - ...Where Credit Is Due Age of Empires II: Definitive Edition - Love and Will Age of Empires II: Definitive Edition - The Monkey Book Age of Empires II: Definitive Edition - Shamburger Age of Empires III - Of Licious
Jun
18
I decided to revisit one of the most underrated JRPG series ever made with that wild west fantasy hybrid and unique Morricone-inspired music. I have a limited recollection of playing 1 and 3, but I do remember playing the intros multiple times. That whistling was just too good.
Code:
Wild Arms - Morning of Departure Wild Arms Alter Code: F - Windward Birds Wild Arms Alter Code: F - Filgaia Wild Arms Alter Code: F - Puzzle Wild Arms 2 - AtomicARMS Wild Arms 2 - WATARIDORI BAND - WILD ARMS 2nd IGNITION ~You'll Never Be Alone~ Wild Arms 3 - Gunmetal Action Wild Arms 3 - Migratory Birds-Scoundrels Wild Arms 4 - Ryo Yonemitsu - To the End of the Wilderness Ver. Detonator Wild Arms 4 - Ryo Yonemitsu - Because You Are Here Looking Up at the Sky Wild Arms 4 - Friends Who Watch Your Back Wild Arms 4 - That Is Where the Pierced Spirit Becomes Certain Wild Arms 5 - Justice to Believe (ver. Ground Zero) Wild Arms 5 - When the Heart Ignites Wild...
Jun
08
This is just a minor update doing some random QOL stuff.
- Reduced the minimum percent for Chosen odds to 0, making it functionally the same as Blocking it, but with a different color!
- Improved playlist keyboard navigation! Up/Down now moves through the track list and Enter plays it. Shift+Up/Down will skip by 10. Tab will highlight through the other buttons.
- Added Esc button shortcut to open the main menu.
- Improved the look of the keyboard controls panel.
In other news, there's another patron! Lucky number 8 (in Chinese)!
![[IMG]](https://i.imgur.com/Rasfh6M.png)
Thanks for listening!
In other, other news, I've switched to Codex! It's just so much easier than using CLI, lmao. I also find it very strange that ChatGPT has better search capabilities than Google Gemini.
May
05
We're looking for the place under the shining star.
This might sound completely ignorant, but I always thought SD Gundam was for kids. Well, at least that's how the franchise started - Bandai wanted to make a version of Gundam for kids. It began with anthropomorphic, pilotless mobile suits boasting big eyes and big personalities - and stories that were either original or a comedic parody of the original series. This was the SD Gundam I was familiar with.
What I learned was that over time, SD Gundam evolved to closely mirror the adult-themed, full-scale Gundam series it originally spun off from. SD became more of an art style that made every mech visually unified with the same proportions and skeletons, which made crossovers more manageable as they're easier and cheaper to animate and develop. This shift eventually paved the way for tons of crossover SD Gundam video games spanning the entire franchise, which...
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© Jason Axelrod from 8WAYRUN.COM
